noRoutinePerformed=messageOpeningRoutine
noRoutinePerformed=messageClosingRoutine
0=disappearAutomatically
0=characterRemainsInvincibleUntilMessagePaneAppears
0=characterPausesWhileMessageIsVisible
0=characterDoesntAttackUntilMessageIsShown
0=characterMustBeAlive
1=canBeReadWhilePlayerIsJumping
1=canBeReadWhilePlayerIsFallingBack
1=appearsOnlyOnce
1=appearsAutomatically
0=attachedToCharacter
0=appearsWhenCharacterIsKilled
0=gamePausesWhileMessageIsVisible
0=levelToConnectTo
0=lockedToLeft
0=lockedToTop
0=messagePaneToConnectTo
0=mustFaceTargetForMessageToAppear
0=onlyAppearsIfAllEnemiesAreDead
0=onlyAppearsIfSomeEnemiesAreAlive
1=playerCanBeControlledWhileReadingMessagePane
150=spacialTolerance
30=ticksBeforeDisappearing
30=ticksBeforeReappearing
-1=xDistanceFromEdge
-1=yDistanceFromEdge
311=xOrigin
337=yOrigin
